917 lines
32 KiB
Plaintext
917 lines
32 KiB
Plaintext
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package com.novelbook.android.view;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.ColorMatrix;
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import android.graphics.ColorMatrixColorFilter;
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import android.graphics.Matrix;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PointF;
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import android.graphics.Region;
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import android.graphics.drawable.GradientDrawable;
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import android.util.AttributeSet;
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import android.util.DisplayMetrics;
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import android.util.Log;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewConfiguration;
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import android.view.WindowManager;
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import android.view.animation.LinearInterpolator;
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import android.widget.Scroller;
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import com.novelbook.android.utils.CommonUtil;
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import com.novelbook.android.utils.PageFactory;
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public class BookPageWidget extends View {
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private final static String TAG = "BookPageWidget";
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private int mScreenWidth = 0; // 屏幕宽
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private int mScreenHeight = 0; // 屏幕高
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private Context mContext;
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private int mCornerX = 1; // 拖拽点对应的页脚
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private int mCornerY = 1;
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private Path mPath0;
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private Path mPath1;
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Bitmap mCurPageBitmap = null; // 当前页
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Bitmap mNextPageBitmap = null;
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PointF mTouch = new PointF(); // 拖拽点
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PointF mBezierStart1 = new PointF(); // 贝塞尔曲线起始点
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PointF mBezierControl1 = new PointF(); // 贝塞尔曲线控制点
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PointF mBeziervertex1 = new PointF(); // 贝塞尔曲线顶点
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PointF mBezierEnd1 = new PointF(); // 贝塞尔曲线结束点
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PointF mBezierStart2 = new PointF(); // 另一条贝塞尔曲线
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PointF mBezierControl2 = new PointF();
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PointF mBeziervertex2 = new PointF();
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PointF mBezierEnd2 = new PointF();
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float mMiddleX;
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float mMiddleY;
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float mDegrees;
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float mTouchToCornerDis;
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ColorMatrixColorFilter mColorMatrixFilter;
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Matrix mMatrix;
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float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };
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boolean mIsRTandLB; // 是否属于右上左下
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private float mMaxLength ;
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int[] mBackShadowColors;// 背面颜色组
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int[] mFrontShadowColors;// 前面颜色组
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GradientDrawable mBackShadowDrawableLR; // 有阴影的GradientDrawable
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GradientDrawable mBackShadowDrawableRL;
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GradientDrawable mFolderShadowDrawableLR;
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GradientDrawable mFolderShadowDrawableRL;
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GradientDrawable mFrontShadowDrawableHBT;
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GradientDrawable mFrontShadowDrawableHTB;
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GradientDrawable mFrontShadowDrawableVLR;
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GradientDrawable mFrontShadowDrawableVRL;
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Paint mPaint;
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Scroller mScroller;
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private int mBgColor = 0xFFCEC29C;
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private float actiondownX,actiondownY;
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private TouchListener mTouchListener;
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public BookPageWidget(Context context) {
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this(context,null);
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}
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public BookPageWidget(Context context, AttributeSet attrs) {
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this(context, attrs,0);
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}
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public BookPageWidget(Context context, AttributeSet attrs, int defStyleAttr) {
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super(context, attrs, defStyleAttr);
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mContext = context;
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initPage();
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mPath0 = new Path();
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mPath1 = new Path();
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mMaxLength = (float) Math.hypot(mScreenWidth, mScreenHeight);
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mPaint = new Paint();
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mPaint.setStyle(Paint.Style.FILL);
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// mPaint.setAlpha(150);
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createDrawable();
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ColorMatrix cm = new ColorMatrix();//设置颜色数组
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// float array[] = { 0.55f, 0, 0, 0, 80.0f,
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// 0, 0.55f, 0, 0, 80.0f,
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// 0, 0,0.55f, 0, 80.0f,
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// 0, 0, 0, 0.2f, 0 };
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float array[] = { 1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0,1, 0, 0,
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0, 0, 0, 1, 0 };
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cm.set(array);
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mColorMatrixFilter = new ColorMatrixColorFilter(cm);
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mMatrix = new Matrix();
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mScroller = new Scroller(getContext(),new LinearInterpolator());
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mTouch.x = 0.01f; // 不让x,y为0,否则在点计算时会有问题
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mTouch.y = 0.01f;
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}
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private void initPage(){
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WindowManager wm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
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DisplayMetrics metric = new DisplayMetrics();
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wm.getDefaultDisplay().getMetrics(metric);
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mScreenWidth = metric.widthPixels;
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// mScreenHeight = metric.heightPixels;
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// mScreenHeight = CommonUtil.getDpi(mContext);
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mScreenHeight = CommonUtil.getScreenHeight(mContext);
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mCurPageBitmap = Bitmap.createBitmap(mScreenWidth, mScreenHeight, Bitmap.Config.RGB_565); //android:LargeHeap=true use in manifest application
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mNextPageBitmap = Bitmap.createBitmap(mScreenWidth, mScreenHeight, Bitmap.Config.RGB_565);
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}
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public Bitmap getCurPage(){
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return mCurPageBitmap;
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}
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public Bitmap getNextPage(){
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return mNextPageBitmap;
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}
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public void changePage(){
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Bitmap bitmap = mCurPageBitmap;
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mCurPageBitmap = mNextPageBitmap;
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mNextPageBitmap = bitmap;
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postInvalidate();
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}
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public void setBgColor(int color){
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mBgColor = color;
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}
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/**
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* 创建阴影的GradientDrawable
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*/
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private void createDrawable() {
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int[] color = { 0x333333, 0xb0333333 };
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mFolderShadowDrawableRL = new GradientDrawable(
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GradientDrawable.Orientation.RIGHT_LEFT, color);
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mFolderShadowDrawableRL
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.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mFolderShadowDrawableLR = new GradientDrawable(
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GradientDrawable.Orientation.LEFT_RIGHT, color);
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mFolderShadowDrawableLR
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.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mBackShadowColors = new int[] { 0xff111111, 0x111111 };
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mBackShadowDrawableRL = new GradientDrawable(
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GradientDrawable.Orientation.RIGHT_LEFT, mBackShadowColors);
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mBackShadowDrawableRL.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mBackShadowDrawableLR = new GradientDrawable(
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GradientDrawable.Orientation.LEFT_RIGHT, mBackShadowColors);
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mBackShadowDrawableLR.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mFrontShadowColors = new int[] { 0x80111111, 0x111111 };
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mFrontShadowDrawableVLR = new GradientDrawable(
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GradientDrawable.Orientation.LEFT_RIGHT, mFrontShadowColors);
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mFrontShadowDrawableVLR
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.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mFrontShadowDrawableVRL = new GradientDrawable(
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GradientDrawable.Orientation.RIGHT_LEFT, mFrontShadowColors);
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mFrontShadowDrawableVRL
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.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mFrontShadowDrawableHTB = new GradientDrawable(
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GradientDrawable.Orientation.TOP_BOTTOM, mFrontShadowColors);
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mFrontShadowDrawableHTB
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.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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mFrontShadowDrawableHBT = new GradientDrawable(
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GradientDrawable.Orientation.BOTTOM_TOP, mFrontShadowColors);
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mFrontShadowDrawableHBT
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.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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}
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@Override
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protected void onDraw(Canvas canvas) {
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// canvas.drawColor(0xFFAAAAAA);
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canvas.drawColor(mBgColor);
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Log.e("onDraw","isNext:" + isNext + " isRuning:" + isRuning);
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if (isRuning) {
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if (isNext) {
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calcPoints();
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drawCurrentPageArea(canvas, mCurPageBitmap, mPath0);
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drawNextPageAreaAndShadow(canvas, mNextPageBitmap);
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drawCurrentPageShadow(canvas);
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drawCurrentBackArea(canvas, mCurPageBitmap);
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}else{
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calcPoints();
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drawCurrentPageArea(canvas, mNextPageBitmap, mPath0);
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drawNextPageAreaAndShadow(canvas, mCurPageBitmap);
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drawCurrentPageShadow(canvas);
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drawCurrentBackArea(canvas, mNextPageBitmap);
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}
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} else {
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if (cancelPage){
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canvas.drawBitmap(mCurPageBitmap, 0, 0, null);
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}else {
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canvas.drawBitmap(mNextPageBitmap, 0, 0, null);
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}
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}
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}
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@Override
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public void computeScroll() {
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if (mScroller.computeScrollOffset()) {
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float x = mScroller.getCurrX();
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float y = mScroller.getCurrY();
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mTouch.x = x;
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mTouch.y = y;
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if (mScroller.getFinalX() == x && mScroller.getFinalY() == y){
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isRuning = false;
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}
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postInvalidate();
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}
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super.computeScroll();
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}
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//是否移动了
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private Boolean isMove = false;
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//是否翻到下一页
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private Boolean isNext = false;
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//是否取消翻页
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private Boolean cancelPage = false;
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//是否没下一页或者上一页
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private Boolean noNext = false;
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private int downX = 0;
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private int downY = 0;
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private int moveX = 0;
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private int moveY = 0;
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//翻页动画是否在执行
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private Boolean isRuning =false;
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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if (PageFactory.getStatus() == PageFactory.Status.OPENING){
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return true;
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}
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int x = (int)event.getX();
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int y = (int)event.getY();
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mTouch.x = event.getX();
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mTouch.y = event.getY();
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//触摸y中间位置吧y变成屏幕高度
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if ((downY > mScreenHeight / 3 && downY < mScreenHeight * 2 / 3) || (isMove && !isNext)){
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mTouch.y = mScreenHeight;
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}
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if (downY > mScreenHeight / 3 && downY < mScreenHeight / 2 && isNext){
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mTouch.y = 1;
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}
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if (event.getAction() == MotionEvent.ACTION_DOWN){
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downX = (int) event.getX();
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downY = (int) event.getY();
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moveX = 0;
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moveY = 0;
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isMove = false;
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// cancelPage = false;
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noNext = false;
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isNext = false;
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isRuning = false;
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calcCornerXY(downX,downY);
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abortAnimation();
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Log.e(TAG,"ACTION_DOWN");
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}else if (event.getAction() == MotionEvent.ACTION_MOVE){
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final int slop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
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//判断是否移动了
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if (!isMove) {
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isMove = Math.abs(downX - x) > slop || Math.abs(downY - y) > slop;
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}
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if (isMove){
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isMove = true;
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if (moveX == 0 && moveY ==0) {
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Log.e(TAG,"isMove");
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//判断翻得是上一页还是下一页
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if (x - downX >0){
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isNext = false;
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}else{
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isNext = true;
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}
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cancelPage = false;
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if (isNext) {
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Boolean isNext = mTouchListener.nextPage();
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// calcCornerXY(downX,mScreenHeight);
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if (mScreenWidth / 2 > downX){
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calcCornerXY(mScreenWidth - downX,downY);
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}
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if (!isNext) {
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noNext = true;
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return true;
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}
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} else {
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Boolean isPre = mTouchListener.prePage();
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//上一页滑动不出现对角
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if (downX > mScreenWidth / 2){
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calcCornerXY(downX,mScreenHeight);
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}else{
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calcCornerXY(mScreenWidth - downX,mScreenHeight);
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}
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if (!isPre) {
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noNext = true;
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return true;
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}
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}
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Log.e(TAG,"isNext:" + isNext);
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}else{
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//判断是否取消翻页
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if (isNext){
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if (x - moveX > 0){
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cancelPage = true;
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}else {
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cancelPage = false;
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}
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}else{
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if (x - moveX < 0){
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cancelPage = true;
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}else {
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cancelPage = false;
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}
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}
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Log.e(TAG,"cancelPage:" + cancelPage);
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}
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moveX = x;
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moveY = y;
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isRuning = true;
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this.postInvalidate();
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}
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}else if (event.getAction() == MotionEvent.ACTION_UP){
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Log.e(TAG,"ACTION_UP");
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if (!isMove){
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cancelPage = false;
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//是否点击了中间
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if (downX > mScreenWidth / 5 && downX < mScreenWidth * 4 / 5 && downY > mScreenHeight / 3 && downY < mScreenHeight * 2 / 3){
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if (mTouchListener != null){
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mTouchListener.center();
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}
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Log.e(TAG,"center");
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// mCornerX = 1; // 拖拽点对应的页脚
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// mCornerY = 1;
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// mTouch.x = 0.1f;
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// mTouch.y = 0.1f;
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return true;
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}else if (x < mScreenWidth / 2){
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isNext = false;
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}else{
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isNext = true;
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}
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if (isNext) {
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Boolean isNext = mTouchListener.nextPage();
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if (!isNext) {
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return true;
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}
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} else {
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Boolean isPre = mTouchListener.prePage();
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calcCornerXY(mScreenWidth - downX,mScreenHeight);
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mTouch.y = mScreenHeight;
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if (!isPre) {
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return true;
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}
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}
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}
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if (cancelPage && mTouchListener != null){
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mTouchListener.cancel();
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}
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Log.e(TAG,"isNext:" + isNext);
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if (!noNext) {
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isRuning = true;
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startAnimation(400);
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this.postInvalidate();
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}
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}
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return true;
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}
|
|||
|
|
|||
|
public void setTouchListener(TouchListener mTouchListener){
|
|||
|
this.mTouchListener = mTouchListener;
|
|||
|
}
|
|||
|
|
|||
|
public interface TouchListener{
|
|||
|
void center();
|
|||
|
Boolean prePage();
|
|||
|
Boolean nextPage();
|
|||
|
void cancel();
|
|||
|
void showAdAfterAni();
|
|||
|
}
|
|||
|
|
|||
|
private void startAnimation(int delayMillis) {
|
|||
|
int dx, dy;
|
|||
|
// dx 水平方向滑动的距离,负值会使滚动向左滚动
|
|||
|
// dy 垂直方向滑动的距离,负值会使滚动向上滚动
|
|||
|
if (cancelPage){
|
|||
|
if (mCornerX > 0 && isNext) {
|
|||
|
dx = (int) (mScreenWidth - mTouch.x);
|
|||
|
} else {
|
|||
|
dx = -(int) mTouch.x;
|
|||
|
}
|
|||
|
|
|||
|
if (!isNext){
|
|||
|
dx = (int) - (mScreenWidth + mTouch.x);
|
|||
|
}
|
|||
|
|
|||
|
if (mCornerY > 0) {
|
|||
|
dy = (int) (mScreenHeight - mTouch.y);
|
|||
|
} else {
|
|||
|
dy = - (int) mTouch.y; // 防止mTouch.y最终变为0
|
|||
|
}
|
|||
|
}else {
|
|||
|
if (mCornerX > 0 && isNext) {
|
|||
|
dx = -(int) (mScreenWidth + mTouch.x);
|
|||
|
} else {
|
|||
|
dx = (int) (mScreenWidth - mTouch.x + mScreenWidth);
|
|||
|
}
|
|||
|
if (mCornerY > 0) {
|
|||
|
dy = (int) (mScreenHeight - mTouch.y);
|
|||
|
} else {
|
|||
|
dy = (int) (1 - mTouch.y); // 防止mTouch.y最终变为0
|
|||
|
}
|
|||
|
}
|
|||
|
mScroller.startScroll((int) mTouch.x, (int) mTouch.y, dx, dy,
|
|||
|
delayMillis);
|
|||
|
}
|
|||
|
|
|||
|
public void abortAnimation() {
|
|||
|
if (!mScroller.isFinished()) {
|
|||
|
mScroller.abortAnimation();
|
|||
|
mTouch.x = mScroller.getFinalX();;
|
|||
|
mTouch.y = mScroller.getFinalY();;
|
|||
|
postInvalidate();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public boolean isFinishAnim(){
|
|||
|
return mScroller.isFinished();
|
|||
|
}
|
|||
|
|
|||
|
public boolean isRunning(){
|
|||
|
return isRuning;
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* 是否能够拖动过去
|
|||
|
*
|
|||
|
* @return
|
|||
|
*/
|
|||
|
public boolean canDragOver() {
|
|||
|
if (mTouchToCornerDis > mScreenWidth / 10)
|
|||
|
return true;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* 是否从左边翻向右边
|
|||
|
*
|
|||
|
* @return
|
|||
|
*/
|
|||
|
public String DragToRight() {
|
|||
|
// if (mCornerX > 0)
|
|||
|
// return false;
|
|||
|
// return true;
|
|||
|
|
|||
|
if (actiondownX>mScreenWidth/3.0 && actiondownX < (mScreenWidth * 2.0 / 3.0) ) {
|
|||
|
Log.d("PageWidget","是否进入此语句");
|
|||
|
return "popview";
|
|||
|
|
|||
|
} else if (actiondownX < mScreenWidth / 3.0) {
|
|||
|
|
|||
|
Log.d("PageWidget", "mScreenWidth / 3.0=" + mScreenWidth / 3.0);
|
|||
|
return "right";
|
|||
|
|
|||
|
} else if (actiondownX > mScreenWidth*2.0 /3 ) {
|
|||
|
|
|||
|
return "left";
|
|||
|
}
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public boolean right() {
|
|||
|
if (mCornerX > -4)
|
|||
|
return false;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* 绘制翻起页背面
|
|||
|
*
|
|||
|
* @param canvas
|
|||
|
* @param bitmap
|
|||
|
*/
|
|||
|
private void drawCurrentBackArea(Canvas canvas, Bitmap bitmap) {
|
|||
|
int i = (int) (mBezierStart1.x + mBezierControl1.x) / 2;
|
|||
|
float f1 = Math.abs(i - mBezierControl1.x);
|
|||
|
int i1 = (int) (mBezierStart2.y + mBezierControl2.y) / 2;
|
|||
|
float f2 = Math.abs(i1 - mBezierControl2.y);
|
|||
|
float f3 = Math.min(f1, f2);
|
|||
|
mPath1.reset();
|
|||
|
mPath1.moveTo(mBeziervertex2.x, mBeziervertex2.y);
|
|||
|
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
|
|||
|
mPath1.lineTo(mBezierEnd1.x, mBezierEnd1.y);
|
|||
|
mPath1.lineTo(mTouch.x, mTouch.y);
|
|||
|
mPath1.lineTo(mBezierEnd2.x, mBezierEnd2.y);
|
|||
|
mPath1.close();
|
|||
|
GradientDrawable mFolderShadowDrawable;
|
|||
|
int left;
|
|||
|
int right;
|
|||
|
if (mIsRTandLB) {
|
|||
|
left = (int) (mBezierStart1.x - 1);
|
|||
|
right = (int) (mBezierStart1.x + f3 + 1);
|
|||
|
mFolderShadowDrawable = mFolderShadowDrawableLR;
|
|||
|
} else {
|
|||
|
left = (int) (mBezierStart1.x - f3 - 1);
|
|||
|
right = (int) (mBezierStart1.x + 1);
|
|||
|
mFolderShadowDrawable = mFolderShadowDrawableRL;
|
|||
|
}
|
|||
|
canvas.save();
|
|||
|
try {
|
|||
|
canvas.clipPath(mPath0);
|
|||
|
canvas.clipPath(mPath1, Region.Op.INTERSECT);
|
|||
|
} catch (Exception e) {
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
mPaint.setColorFilter(mColorMatrixFilter);
|
|||
|
|
|||
|
float dis = (float) Math.hypot(mCornerX - mBezierControl1.x,
|
|||
|
mBezierControl2.y - mCornerY);
|
|||
|
float f8 = (mCornerX - mBezierControl1.x) / dis;
|
|||
|
float f9 = (mBezierControl2.y - mCornerY) / dis;
|
|||
|
mMatrixArray[0] = 1 - 2 * f9 * f9;
|
|||
|
mMatrixArray[1] = 2 * f8 * f9;
|
|||
|
mMatrixArray[3] = mMatrixArray[1];
|
|||
|
mMatrixArray[4] = 1 - 2 * f8 * f8;
|
|||
|
mMatrix.reset();
|
|||
|
mMatrix.setValues(mMatrixArray);
|
|||
|
mMatrix.preTranslate(-mBezierControl1.x, -mBezierControl1.y);
|
|||
|
mMatrix.postTranslate(mBezierControl1.x, mBezierControl1.y);
|
|||
|
canvas.drawBitmap(bitmap, mMatrix, mPaint);
|
|||
|
// canvas.drawBitmap(bitmap, mMatrix, null);
|
|||
|
mPaint.setColorFilter(null);
|
|||
|
|
|||
|
canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
|
|||
|
mFolderShadowDrawable.setBounds(left, (int) mBezierStart1.y, right,
|
|||
|
(int) (mBezierStart1.y + mMaxLength));
|
|||
|
mFolderShadowDrawable.draw(canvas);
|
|||
|
canvas.restore();
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* 绘制翻起页的阴影
|
|||
|
*
|
|||
|
* @param canvas
|
|||
|
*/
|
|||
|
public void drawCurrentPageShadow(Canvas canvas) {
|
|||
|
double degree;
|
|||
|
if (mIsRTandLB) {
|
|||
|
degree = Math.PI
|
|||
|
/ 4
|
|||
|
- Math.atan2(mBezierControl1.y - mTouch.y, mTouch.x
|
|||
|
- mBezierControl1.x);
|
|||
|
} else {
|
|||
|
degree = Math.PI
|
|||
|
/ 4
|
|||
|
- Math.atan2(mTouch.y - mBezierControl1.y, mTouch.x
|
|||
|
- mBezierControl1.x);
|
|||
|
}
|
|||
|
// 翻起页阴影顶点与touch点的距离
|
|||
|
double d1 = (float) 25 * 1.414 * Math.cos(degree);
|
|||
|
double d2 = (float) 25 * 1.414 * Math.sin(degree);
|
|||
|
float x = (float) (mTouch.x + d1);
|
|||
|
float y;
|
|||
|
if (mIsRTandLB) {
|
|||
|
y = (float) (mTouch.y + d2);
|
|||
|
} else {
|
|||
|
y = (float) (mTouch.y - d2);
|
|||
|
}
|
|||
|
mPath1.reset();
|
|||
|
mPath1.moveTo(x, y);
|
|||
|
mPath1.lineTo(mTouch.x, mTouch.y);
|
|||
|
mPath1.lineTo(mBezierControl1.x, mBezierControl1.y);
|
|||
|
mPath1.lineTo(mBezierStart1.x, mBezierStart1.y);
|
|||
|
mPath1.close();
|
|||
|
float rotateDegrees;
|
|||
|
canvas.save();
|
|||
|
try {
|
|||
|
canvas.clipPath(mPath0, Region.Op.XOR);
|
|||
|
canvas.clipPath(mPath1, Region.Op.INTERSECT);
|
|||
|
} catch (Exception e) {
|
|||
|
// TODO: handle exception
|
|||
|
}
|
|||
|
|
|||
|
int leftx;
|
|||
|
int rightx;
|
|||
|
GradientDrawable mCurrentPageShadow;
|
|||
|
if (mIsRTandLB) {
|
|||
|
leftx = (int) (mBezierControl1.x);
|
|||
|
rightx = (int) mBezierControl1.x + 25;
|
|||
|
mCurrentPageShadow = mFrontShadowDrawableVLR;
|
|||
|
} else {
|
|||
|
leftx = (int) (mBezierControl1.x - 25);
|
|||
|
rightx = (int) mBezierControl1.x + 1;
|
|||
|
mCurrentPageShadow = mFrontShadowDrawableVRL;
|
|||
|
}
|
|||
|
|
|||
|
rotateDegrees = (float) Math.toDegrees(Math.atan2(mTouch.x
|
|||
|
- mBezierControl1.x, mBezierControl1.y - mTouch.y));
|
|||
|
canvas.rotate(rotateDegrees, mBezierControl1.x, mBezierControl1.y);
|
|||
|
mCurrentPageShadow.setBounds(leftx,
|
|||
|
(int) (mBezierControl1.y - mMaxLength), rightx,
|
|||
|
(int) (mBezierControl1.y));
|
|||
|
mCurrentPageShadow.draw(canvas);
|
|||
|
canvas.restore();
|
|||
|
|
|||
|
mPath1.reset();
|
|||
|
mPath1.moveTo(x, y);
|
|||
|
mPath1.lineTo(mTouch.x, mTouch.y);
|
|||
|
mPath1.lineTo(mBezierControl2.x, mBezierControl2.y);
|
|||
|
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
|
|||
|
mPath1.close();
|
|||
|
canvas.save();
|
|||
|
try {
|
|||
|
canvas.clipPath(mPath0, Region.Op.XOR);
|
|||
|
canvas.clipPath(mPath1, Region.Op.INTERSECT);
|
|||
|
} catch (Exception e) {
|
|||
|
}
|
|||
|
|
|||
|
if (mIsRTandLB) {
|
|||
|
leftx = (int) (mBezierControl2.y);
|
|||
|
rightx = (int) (mBezierControl2.y + 25);
|
|||
|
mCurrentPageShadow = mFrontShadowDrawableHTB;
|
|||
|
} else {
|
|||
|
leftx = (int) (mBezierControl2.y - 25);
|
|||
|
rightx = (int) (mBezierControl2.y + 1);
|
|||
|
mCurrentPageShadow = mFrontShadowDrawableHBT;
|
|||
|
}
|
|||
|
rotateDegrees = (float) Math.toDegrees(Math.atan2(mBezierControl2.y
|
|||
|
- mTouch.y, mBezierControl2.x - mTouch.x));
|
|||
|
canvas.rotate(rotateDegrees, mBezierControl2.x, mBezierControl2.y);
|
|||
|
float temp;
|
|||
|
if (mBezierControl2.y < 0)
|
|||
|
temp = mBezierControl2.y - mScreenHeight;
|
|||
|
else
|
|||
|
temp = mBezierControl2.y;
|
|||
|
|
|||
|
int hmg = (int) Math.hypot(mBezierControl2.x, temp);
|
|||
|
if (hmg > mMaxLength)
|
|||
|
mCurrentPageShadow
|
|||
|
.setBounds((int) (mBezierControl2.x - 25) - hmg, leftx,
|
|||
|
(int) (mBezierControl2.x + mMaxLength) - hmg,
|
|||
|
rightx);
|
|||
|
else
|
|||
|
mCurrentPageShadow.setBounds(
|
|||
|
(int) (mBezierControl2.x - mMaxLength), leftx,
|
|||
|
(int) (mBezierControl2.x), rightx);
|
|||
|
|
|||
|
// Log.i("hmg", "mBezierControl2.x " + mBezierControl2.x
|
|||
|
// + " mBezierControl2.y " + mBezierControl2.y);
|
|||
|
mCurrentPageShadow.draw(canvas);
|
|||
|
canvas.restore();
|
|||
|
}
|
|||
|
|
|||
|
private void drawNextPageAreaAndShadow(Canvas canvas, Bitmap bitmap) {
|
|||
|
mPath1.reset();
|
|||
|
mPath1.moveTo(mBezierStart1.x, mBezierStart1.y);
|
|||
|
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
|
|||
|
mPath1.lineTo(mBeziervertex2.x, mBeziervertex2.y);
|
|||
|
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
|
|||
|
mPath1.lineTo(mCornerX, mCornerY);
|
|||
|
mPath1.close();
|
|||
|
|
|||
|
mDegrees = (float) Math.toDegrees(Math.atan2(mBezierControl1.x
|
|||
|
- mCornerX, mBezierControl2.y - mCornerY));
|
|||
|
int leftx;
|
|||
|
int rightx;
|
|||
|
GradientDrawable mBackShadowDrawable;
|
|||
|
if (mIsRTandLB) { //左下及右上
|
|||
|
leftx = (int) (mBezierStart1.x);
|
|||
|
rightx = (int) (mBezierStart1.x + mTouchToCornerDis / 4);
|
|||
|
mBackShadowDrawable = mBackShadowDrawableLR;
|
|||
|
} else {
|
|||
|
leftx = (int) (mBezierStart1.x - mTouchToCornerDis / 4);
|
|||
|
rightx = (int) mBezierStart1.x;
|
|||
|
mBackShadowDrawable = mBackShadowDrawableRL;
|
|||
|
}
|
|||
|
canvas.save();
|
|||
|
try {
|
|||
|
canvas.clipPath(mPath0);
|
|||
|
canvas.clipPath(mPath1, Region.Op.INTERSECT);
|
|||
|
} catch (Exception e) {
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
canvas.drawBitmap(bitmap, 0, 0, null);
|
|||
|
canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
|
|||
|
mBackShadowDrawable.setBounds(leftx, (int) mBezierStart1.y, rightx,
|
|||
|
(int) (mMaxLength + mBezierStart1.y));//左上及右下角的xy坐标值,构成一个矩形
|
|||
|
mBackShadowDrawable.draw(canvas);
|
|||
|
canvas.restore();
|
|||
|
}
|
|||
|
|
|||
|
private void drawCurrentPageArea(Canvas canvas, Bitmap bitmap, Path path) {
|
|||
|
mPath0.reset();
|
|||
|
mPath0.moveTo(mBezierStart1.x, mBezierStart1.y);
|
|||
|
mPath0.quadTo(mBezierControl1.x, mBezierControl1.y, mBezierEnd1.x,
|
|||
|
mBezierEnd1.y);
|
|||
|
mPath0.lineTo(mTouch.x, mTouch.y);
|
|||
|
mPath0.lineTo(mBezierEnd2.x, mBezierEnd2.y);
|
|||
|
mPath0.quadTo(mBezierControl2.x, mBezierControl2.y, mBezierStart2.x,
|
|||
|
mBezierStart2.y);
|
|||
|
mPath0.lineTo(mCornerX, mCornerY);
|
|||
|
mPath0.close();
|
|||
|
|
|||
|
canvas.save();
|
|||
|
canvas.clipPath(path, Region.Op.XOR);
|
|||
|
canvas.drawBitmap(bitmap, 0, 0, null);
|
|||
|
try {
|
|||
|
canvas.restore();
|
|||
|
} catch (Exception e) {
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* 计算拖拽点对应的拖拽脚
|
|||
|
*
|
|||
|
* @param x
|
|||
|
* @param y
|
|||
|
*/
|
|||
|
public void calcCornerXY(float x, float y) {
|
|||
|
// Log.i("hck", "PageWidget x:" + x + " y" + y);
|
|||
|
if (x <= mScreenWidth / 2) {
|
|||
|
mCornerX = 0;
|
|||
|
}else {
|
|||
|
mCornerX = mScreenWidth;
|
|||
|
}
|
|||
|
if (y <= mScreenHeight / 2) {
|
|||
|
mCornerY = 0;
|
|||
|
} else {
|
|||
|
mCornerY = mScreenHeight;
|
|||
|
}
|
|||
|
|
|||
|
if ((mCornerX == 0 && mCornerY == mScreenHeight)
|
|||
|
|| (mCornerX == mScreenWidth && mCornerY == 0)) {
|
|||
|
mIsRTandLB = true;
|
|||
|
}else {
|
|||
|
mIsRTandLB = false;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void calcPoints() {
|
|||
|
mMiddleX = (mTouch.x + mCornerX) / 2;
|
|||
|
mMiddleY = (mTouch.y + mCornerY) / 2;
|
|||
|
mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
|
|||
|
* (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
|
|||
|
mBezierControl1.y = mCornerY;
|
|||
|
mBezierControl2.x = mCornerX;
|
|||
|
// mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
|
|||
|
// * (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
|
|||
|
|
|||
|
float f4 = mCornerY-mMiddleY;
|
|||
|
if (f4 == 0) {
|
|||
|
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
|
|||
|
* (mCornerX - mMiddleX) / 0.1f;
|
|||
|
// Log.d("PageWidget",""+f4);
|
|||
|
}else {
|
|||
|
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
|
|||
|
* (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
|
|||
|
// Log.d("PageWidget","没有进入if判断"+ mBezierControl2.y + "");
|
|||
|
}
|
|||
|
|
|||
|
// Log.i("hmg", "mTouchX " + mTouch.x + " mTouchY " + mTouch.y);
|
|||
|
// Log.i("hmg", "mBezierControl1.x " + mBezierControl1.x
|
|||
|
// + " mBezierControl1.y " + mBezierControl1.y);
|
|||
|
// Log.i("hmg", "mBezierControl2.x " + mBezierControl2.x
|
|||
|
// + " mBezierControl2.y " + mBezierControl2.y);
|
|||
|
|
|||
|
mBezierStart1.x = mBezierControl1.x - (mCornerX - mBezierControl1.x)
|
|||
|
/ 2;
|
|||
|
mBezierStart1.y = mCornerY;
|
|||
|
|
|||
|
// 当mBezierStart1.x < 0或者mBezierStart1.x > 480时
|
|||
|
// 如果继续翻页,会出现BUG故在此限制
|
|||
|
if (mTouch.x > 0 && mTouch.x < mScreenWidth) {
|
|||
|
if (mBezierStart1.x < 0 || mBezierStart1.x > mScreenWidth) {
|
|||
|
if (mBezierStart1.x < 0)
|
|||
|
mBezierStart1.x = mScreenWidth - mBezierStart1.x;
|
|||
|
|
|||
|
float f1 = Math.abs(mCornerX - mTouch.x);
|
|||
|
float f2 = mScreenWidth * f1 / mBezierStart1.x;
|
|||
|
mTouch.x = Math.abs(mCornerX - f2);
|
|||
|
|
|||
|
float f3 = Math.abs(mCornerX - mTouch.x)
|
|||
|
* Math.abs(mCornerY - mTouch.y) / f1;
|
|||
|
mTouch.y = Math.abs(mCornerY - f3);
|
|||
|
|
|||
|
mMiddleX = (mTouch.x + mCornerX) / 2;
|
|||
|
mMiddleY = (mTouch.y + mCornerY) / 2;
|
|||
|
|
|||
|
mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
|
|||
|
* (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
|
|||
|
mBezierControl1.y = mCornerY;
|
|||
|
|
|||
|
mBezierControl2.x = mCornerX;
|
|||
|
// mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
|
|||
|
// * (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
|
|||
|
|
|||
|
float f5 = mCornerY-mMiddleY;
|
|||
|
if (f5 == 0) {
|
|||
|
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
|
|||
|
* (mCornerX - mMiddleX) / 0.1f;
|
|||
|
}else {
|
|||
|
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
|
|||
|
* (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
|
|||
|
// Log.d("PageWidget", mBezierControl2.y + "");
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
// Log.i("hmg", "mTouchX --> " + mTouch.x + " mTouchY--> "
|
|||
|
// + mTouch.y);
|
|||
|
// Log.i("hmg", "mBezierControl1.x-- " + mBezierControl1.x
|
|||
|
// + " mBezierControl1.y -- " + mBezierControl1.y);
|
|||
|
// Log.i("hmg", "mBezierControl2.x -- " + mBezierControl2.x
|
|||
|
// + " mBezierControl2.y -- " + mBezierControl2.y);
|
|||
|
mBezierStart1.x = mBezierControl1.x
|
|||
|
- (mCornerX - mBezierControl1.x) / 2;
|
|||
|
}
|
|||
|
}
|
|||
|
mBezierStart2.x = mCornerX;
|
|||
|
mBezierStart2.y = mBezierControl2.y - (mCornerY - mBezierControl2.y)
|
|||
|
/ 2;
|
|||
|
|
|||
|
mTouchToCornerDis = (float) Math.hypot((mTouch.x - mCornerX),
|
|||
|
(mTouch.y - mCornerY));
|
|||
|
|
|||
|
mBezierEnd1 = getCross(mTouch, mBezierControl1, mBezierStart1,
|
|||
|
mBezierStart2);
|
|||
|
mBezierEnd2 = getCross(mTouch, mBezierControl2, mBezierStart1,
|
|||
|
mBezierStart2);
|
|||
|
|
|||
|
// Log.i("hmg", "mBezierEnd1.x " + mBezierEnd1.x + " mBezierEnd1.y "
|
|||
|
// + mBezierEnd1.y);
|
|||
|
// Log.i("hmg", "mBezierEnd2.x " + mBezierEnd2.x + " mBezierEnd2.y "
|
|||
|
// + mBezierEnd2.y);
|
|||
|
|
|||
|
/*
|
|||
|
* mBeziervertex1.x 推导
|
|||
|
* ((mBezierStart1.x+mBezierEnd1.x)/2+mBezierControl1.x)/2 化简等价于
|
|||
|
* (mBezierStart1.x+ 2*mBezierControl1.x+mBezierEnd1.x) / 4
|
|||
|
*/
|
|||
|
mBeziervertex1.x = (mBezierStart1.x + 2 * mBezierControl1.x + mBezierEnd1.x) / 4;
|
|||
|
mBeziervertex1.y = (2 * mBezierControl1.y + mBezierStart1.y + mBezierEnd1.y) / 4;
|
|||
|
mBeziervertex2.x = (mBezierStart2.x + 2 * mBezierControl2.x + mBezierEnd2.x) / 4;
|
|||
|
mBeziervertex2.y = (2 * mBezierControl2.y + mBezierStart2.y + mBezierEnd2.y) / 4;
|
|||
|
}
|
|||
|
|
|||
|
/**
|
|||
|
* 求解直线P1P2和直线P3P4的交点坐标
|
|||
|
*
|
|||
|
* @param P1
|
|||
|
* @param P2
|
|||
|
* @param P3
|
|||
|
* @param P4
|
|||
|
* @return
|
|||
|
*/
|
|||
|
public PointF getCross(PointF P1, PointF P2, PointF P3, PointF P4) {
|
|||
|
PointF CrossP = new PointF();
|
|||
|
// 二元函数通式: y=ax+b
|
|||
|
float a1 = (P2.y - P1.y) / (P2.x - P1.x);
|
|||
|
float b1 = ((P1.x * P2.y) - (P2.x * P1.y)) / (P1.x - P2.x);
|
|||
|
|
|||
|
float a2 = (P4.y - P3.y) / (P4.x - P3.x);
|
|||
|
float b2 = ((P3.x * P4.y) - (P4.x * P3.y)) / (P3.x - P4.x);
|
|||
|
CrossP.x = (b2 - b1) / (a1 - a2);
|
|||
|
CrossP.y = a1 * CrossP.x + b1;
|
|||
|
return CrossP;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|