pda/zhuike/src/main/res/values/strings.xml

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<resources>
<string name="app_name">未知</string>
<string name="title_home">书架</string>
<string name="title_dashboard">书城</string>
<string name="title_notifications">排行榜</string>
<string name="test">test</string>
<string name="search">搜索</string>
<!-- TODO: Remove or change this placeholder text -->
<string name="hello_blank_fragment">Hello blank fragment</string>
<string name="title_activity_main2">Main2Activity</string>
<string name="navigation_drawer_open">Open navigation drawer</string>
<string name="navigation_drawer_close">Close navigation drawer</string>
<string name="nav_header_title">Android Studio</string>
<string name="nav_header_subtitle">android.studio@android.com</string>
<string name="nav_header_desc">Navigation header</string>
<string name="action_settings">Settings</string>
<string name="title_activity_main3">Main3Activity</string>
<string name="title_activity_main4">Main4Activity</string>
<string name="title_activity_book">BookActivity</string>
<string name="dummy_button">Dummy Button</string>
<string name="dummy_content">DUMMY\nCONTENT</string>
<string name="large_text">
"Material is the metaphor.\n\n"
"A material metaphor is the unifying theory of a rationalized space and a system of motion."
"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
"technologically advanced and open to imagination and magic.\n"
"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
"flexibility of the material creates new affordances that supercede those in the physical "
"world, without breaking the rules of physics.\n"
"The fundamentals of light, surface, and movement are key to conveying how objects move, "
"interact, and exist in space and in relation to each other. Realistic lighting shows "
"seams, divides space, and indicates moving parts.\n\n"
"Bold, graphic, intentional.\n\n"
"The foundational elements of print based design typography, grids, space, scale, color, "
"and use of imagery guide visual treatments. These elements do far more than please the "
"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
"imagery, large scale typography, and intentional white space create a bold and graphic "
"interface that immerse the user in the experience.\n"
"An emphasis on user actions makes core functionality immediately apparent and provides "
"waypoints for the user.\n\n"
"Motion provides meaning.\n\n"
"Motion respects and reinforces the user as the prime mover. Primary user actions are "
"inflection points that initiate motion, transforming the whole design.\n"
"All action takes place in a single environment. Objects are presented to the user without "
"breaking the continuity of experience even as they transform and reorganize.\n"
"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"
"3D world.\n\n"
"The material environment is a 3D space, which means all objects have x, y, and z "
"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
"position along the z-axis and has a standard 1dp thickness.\n"
"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
"emulated by manipulating the y-axis.\n\n"
"Light and shadow.\n\n"
"Within the material environment, virtual lights illuminate the scene. Key lights create "
"directional shadows, while ambient light creates soft shadows from all angles.\n"
"Shadows in the material environment are cast by these two light sources. In Android "
"development, shadows occur when light sources are blocked by sheets of material at "
"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
"y-axis only. The following example shows the card with a height of 6dp.\n\n"
"Resting elevation.\n\n"
"All material objects, regardless of size, have a resting elevation, or default elevation "
"that does not change. If an object changes elevation, it should return to its resting "
"elevation as soon as possible.\n\n"
"Component elevations.\n\n"
"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
"does not vary from 6dp in one app to 16dp in another app).\n"
"Components may have different resting elevations across platforms, depending on the depth "
"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"
"Responsive elevation and dynamic elevation offsets.\n\n"
"Some component types have responsive elevation, meaning they change elevation in response "
"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
"changes are consistently implemented using dynamic elevation offsets.\n"
"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
"to the components resting state. They ensure that elevation changes are consistent "
"across actions and component types. For example, all components that lift on press have "
"the same elevation change relative to their resting elevation.\n"
"Once the input event is completed or cancelled, the component will return to its resting "
"elevation.\n\n"
"Avoiding elevation interference.\n\n"
"Components with responsive elevations may encounter other components as they move between "
"their resting elevations and dynamic elevation offsets. Because material cannot pass "
"through other material, components avoid interfering with one another any number of ways, "
"whether on a per component basis or using the entire app layout.\n"
"On a component level, components can move or be removed before they cause interference. "
"For example, a floating action button (FAB) can disappear or move off screen before a "
"user picks up a card, or it can move if a snackbar appears.\n"
"On the layout level, design your app layout to minimize opportunities for interference. "
"For example, position the FAB to one side of stream of a cards so the FAB wont interfere "
"when a user tries to pick up one of cards.\n\n"
</string>
<string name="title_activity_main5">Main5Activity</string>
<string name="title_on_shelf">加入书架</string>
<string name="title_read">立即阅读</string>
<string name="title_download">下载序列</string>
<string name="title_activity_paihangbang"></string>
<string name="title_activity_main6">Main6Activity</string>
<string name="section_format">Hello World from section: %1$d</string>
<string name="title_activity_scrolling">ScrollingActivity</string>
<string name="title_activity_main7">Main7Activity</string>
<string name="fenlei">分类</string>
<string name="more">更多</string>
<string name="title_activity_cates">分类</string>
<string name="title_activity_cate_books">Activity_cate_books</string>
<string name="title_activity_shudan">书单详情</string>
<string name="title_activity_create_shudan">Activity_createShudan</string>
<string name="shudanalert">(温馨提示:亲,您发布的书单将会经过我们严格的审核,杜绝垃圾书单,请您合理编辑)</string>
<string name="save">保存</string>
<string name="fabu">发布</string>
<string name="finish">完成</string>
<string name="shelf">书架</string>
<string name="title_activity_shudan_my">Activity_shudan_my</string>
<string name="choose_all">全选</string>
<string name="delete">删除</string>
<string name="action_search_file">搜索文件</string>
<string name="root">根目录</string>
<string name="title_activity_File">文件浏览</string>
<!-- zread -->
<string name="action_select_file">导入书本</string>
<string name="action_change_source">换源</string>
<string name="action_add_bookmark">添加书签</string>
<string name="action_read_book">读书</string>
<string name="press_twice_to_exit">连续点击才能退出</string>
<string name="bookpop_size">字体</string>
<string name="bookpop_light">亮度</string>
<string name="bookpop_card">书签</string>
<string name="bookpop_send">跳转</string>
<string name="read_setting_directory">目录</string>
<string name="read_setting_night">夜间</string>
<string name="read_setting_day">日间</string>
<string name="read_setting_pagemode">翻页</string>
<string name="read_setting_set">设置</string>
<string name="read_setting_pre">上一章</string>
<string name="read_setting_next">下一章</string>
<string name="setting_system">系统</string>
<string name="setting_dark"></string>
<string name="setting_bright"></string>
<string name="setting_add">字体+</string>
<string name="setting_subtract">字体-</string>
<string name="setting_add_line_space">行高+</string>
<string name="setting_subtract_line_space">行高-</string>
<string name="setting_default">默认</string>
<string name="font_default">系统默认</string>
<string name="font_qihei">羿创旗黑</string>
<string name="font_xinshou">新宋体</string>
<string name="font_wawa">娃娃体</string>
<string name="font_fzxinghei">行黑</string>
<string name="font_fzkatong">卡通</string>
<string name="font_bysong">繁宋体</string>
<string name="page_mode_simulation">仿真</string>
<string name="page_mode_cover">覆盖</string>
<string name="page_mode_slide">滑动</string>
<string name="page_mode_none"></string>
<string name="readseting">设置</string>
<string name="aboutContent">如风小说阅读是专注于提供更舒适的阅读体验,主打本地阅读,操作方式简单易上手,目前支持txt格式。</string>
<string name="noRecord">没有数据</string>
<string name="title_Activity_ChgSource">换源</string>
<string name="_00_00">00.00%</string>
<string name="cached">已缓存</string>
<string name="noRecordInshelf">书架空空如也</string>
<string name="msgLoading">正在加载...</string>
<string-array name="voicer_cloud_entries">
<item>小燕—女青、中英、普通话</item>
<item>小艾—女青、中英、普通话、支持情感</item>
<item>小宇—男青、中英、普通话</item>
<item>凯瑟琳—女青、英</item>
<item>亨利—男青、英</item>
<item>玛丽—女青、英</item>
<item>小研—女青、中英、普通话</item>
<item>小琪—女青、中英、普通话</item>
<item>小峰—男青、中英、普通话</item>
<item>小梅—女青、中英、粤语</item>
<item>小莉—女青、中英、台湾普通话</item>
<item>小蓉—女青、中、四川话</item>
<item>小芸—女青、中、东北话</item>
<item>小坤—男青、中、河南话</item>
<item>小强—男青、中、湖南话</item>
<item>小莹—女青、中、陕西话</item>
<item>小新—男童、中、普通话</item>
<item>楠楠—女童、中、普通话</item>
<item>老孙—男老、中、普通话</item>
</string-array>
<string-array name="voicer_cloud_values">
<item>xiaoyan</item>
<item>aisxa</item>
<item>xiaoyu</item>
<item>catherine</item>
<item>henry</item>
<item>vimary</item>
<item>vixy</item>
<item>xiaoqi</item>
<item>vixf</item>
<item>xiaomei</item>
<item>xiaolin</item>
<item>xiaorong</item>
<item>xiaoqian</item>
<item>xiaokun</item>
<item>xiaoqiang</item>
<item>vixying</item>
<item>xiaoxin</item>
<item>nannan</item>
<item>vils</item>
</string-array>
</resources>