658 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			658 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| package com.novelbook.android.view.animation;
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| 
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| import android.graphics.Bitmap;
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| import android.graphics.Canvas;
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| import android.graphics.ColorMatrix;
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| import android.graphics.ColorMatrixColorFilter;
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| import android.graphics.Matrix;
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| import android.graphics.Paint;
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| import android.graphics.Path;
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| import android.graphics.PointF;
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| import android.graphics.Region;
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| import android.graphics.drawable.GradientDrawable;
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| import android.os.Build;
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| import android.util.Log;
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| import android.widget.Scroller;
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| 
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| 
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| public class SimulationAnimation extends AnimationProvider {
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|     private static final String TAG=SimulationAnimation.class.getSimpleName();
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|     private int mCornerX = 1; // 拖拽点对应的页脚
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|     private int mCornerY = 1;
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|     private Path mPath0;
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|     private Path mPath1;
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| 
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|     PointF mBezierStart1 = new PointF(); // 贝塞尔曲线起始点
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|     PointF mBezierControl1 = new PointF(); // 贝塞尔曲线控制点
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|     PointF mBeziervertex1 = new PointF(); // 贝塞尔曲线顶点
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|     PointF mBezierEnd1 = new PointF(); // 贝塞尔曲线结束点
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| 
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|     PointF mBezierStart2 = new PointF(); // 另一条贝塞尔曲线
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|     PointF mBezierControl2 = new PointF();
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|     PointF mBeziervertex2 = new PointF();
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|     PointF mBezierEnd2 = new PointF();
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| 
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|     float mMiddleX;
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|     float mMiddleY;
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|     float mDegrees;
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|     float mTouchToCornerDis;
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|     ColorMatrixColorFilter mColorMatrixFilter;
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|     Matrix mMatrix;
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|     float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };
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| 
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|     boolean mIsRTandLB; // 是否属于右上左下
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|     private float mMaxLength ;
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|     int[] mBackShadowColors;// 背面颜色组
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|     int[] mFrontShadowColors;// 前面颜色组
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|     GradientDrawable mBackShadowDrawableLR; // 有阴影的GradientDrawable
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|     GradientDrawable mBackShadowDrawableRL;
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|     GradientDrawable mFolderShadowDrawableLR;
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|     GradientDrawable mFolderShadowDrawableRL;
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| 
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|     GradientDrawable mFrontShadowDrawableHBT;
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|     GradientDrawable mFrontShadowDrawableHTB;
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|     GradientDrawable mFrontShadowDrawableVLR;
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|     GradientDrawable mFrontShadowDrawableVRL;
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| 
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|     Paint mPaint;
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| 
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|     public SimulationAnimation(Bitmap mCurrentBitmap, Bitmap mNextBitmap, int width, int height) {
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|         super(mCurrentBitmap, mNextBitmap, width, height);
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| 
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|         mPath0 = new Path();
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|         mPath1 = new Path();
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|         mMaxLength = (float) Math.hypot(mScreenWidth, mScreenHeight);
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|         mPaint = new Paint();
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|         mPaint.setStyle(Paint.Style.FILL);
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| 
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|         createDrawable();
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| 
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|         ColorMatrix cm = new ColorMatrix();//设置颜色数组
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| //        float array[] = { 0.55f, 0, 0, 0, 80.0f,
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| //                           0, 0.55f, 0, 0, 80.0f,
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| //                           0, 0,0.55f, 0, 80.0f,
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| //                           0, 0, 0, 0.2f, 0 };
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|         float array[] = { 1, 0, 0, 0, 0,
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|                 0, 1, 0, 0, 0,
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|                 0, 0,1, 0, 0,
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|                 0, 0, 0, 1, 0 };
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|         cm.set(array);
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|         mColorMatrixFilter = new ColorMatrixColorFilter(cm);
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|         mMatrix = new Matrix();
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| 
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|         mTouch.x = 0.01f; // 不让x,y为0,否则在点计算时会有问题
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|         mTouch.y = 0.01f;
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|     }
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| 
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|     @Override
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|     public void drawMove(Canvas canvas) {
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| 
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|       //  Log.d(TAG, "isMoveing drawMove: ");
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|         if (getDirection().equals(Direction.next)) {
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|             calcPoints();
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|              drawCurrentPageArea(canvas, mCurPageBitmap, mPath0);
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|              drawNextPageAreaAndShadow(canvas, mNextPageBitmap);
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|            // drawCurrentPageShadow(canvas);                       //去除阴影
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|              drawCurrentBackArea(canvas, mCurPageBitmap);
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|         }else{
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|             calcPoints();
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|             drawCurrentPageArea(canvas, mNextPageBitmap, mPath0);
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|             drawNextPageAreaAndShadow(canvas, mCurPageBitmap);
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|             drawCurrentPageShadow(canvas);
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|             drawCurrentBackArea(canvas, mNextPageBitmap);
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|         }
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|     }
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| 
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|     @Override
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|     public void drawStatic(Canvas canvas) {
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|         if (getCancel()){
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|             canvas.drawBitmap(mCurPageBitmap, 0, 0, null);
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|         }else {
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|             canvas.drawBitmap(mNextPageBitmap, 0, 0, null);
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|         }
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|     }
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| 
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|     @Override
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|     public void setCancel(boolean isCancel) {
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|         super.setCancel(isCancel);
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|     }
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| 
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|     @Override
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|     public void startAnimation(Scroller scroller) {
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|         int dx, dy;
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|         // dx 水平方向滑动的距离,负值会使滚动向左滚动
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|         // dy 垂直方向滑动的距离,负值会使滚动向上滚动
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|         if (getCancel()){
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|             if (mCornerX > 0 && getDirection().equals(Direction.next)) {
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|                 dx = (int) (mScreenWidth - mTouch.x);
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|             } else {
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|                 dx = -(int) mTouch.x;
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|             }
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| 
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|             if (!getDirection().equals(Direction.next)){
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|                 dx = (int) - (mScreenWidth + mTouch.x);
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|             }
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| 
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|             if (mCornerY > 0) {
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|                 dy = (int) (mScreenHeight - mTouch.y);
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|             } else {
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|                 dy = - (int) mTouch.y; // 防止mTouch.y最终变为0
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|             }
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|         }else {
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|             if (mCornerX > 0 && getDirection().equals(Direction.next)) {
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|                 dx = -(int) (mScreenWidth + mTouch.x);
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|             } else {
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|                 dx = (int) (mScreenWidth - mTouch.x + mScreenWidth);
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|             }
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|             if (mCornerY > 0) {
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|                 dy = (int) (mScreenHeight - mTouch.y);
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|             } else {
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|                 dy = (int) (1 - mTouch.y); // 防止mTouch.y最终变为0
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|             }
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|         }
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|         scroller.startScroll((int) mTouch.x, (int) mTouch.y, dx, dy, duation);
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|     }
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| 
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| 
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|     @Override
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|     public void setDirection(Direction direction) {
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|         super.setDirection(direction);
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|         switch (direction){
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|             case pre:
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|                 //上一页滑动不出现对角
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|                 if (myStartX > mScreenWidth / 2){
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|                     calcCornerXY(myStartX,mScreenHeight);
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|                 }else{
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|                     calcCornerXY(mScreenWidth - myStartX,mScreenHeight);
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|                 }
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|                 break;
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|             case next:
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|                 if (mScreenWidth / 2 > myStartX){
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|                     calcCornerXY(mScreenWidth - myStartX,myStartY);
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|                 }
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|                 break;
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|         }
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|     }
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| 
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|     @Override
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|     public void setStartPoint(float x, float y) {
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|         super.setStartPoint(x, y);
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|         calcCornerXY(x,y);
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|     }
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| 
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|     @Override
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|     public void setTouchPoint(float x, float y) {
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|         super.setTouchPoint(x, y);
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|         //触摸y中间位置吧y变成屏幕高度
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|         if ((myStartY > mScreenHeight / 3 && myStartY < mScreenHeight * 2 / 3) ||  getDirection().equals(Direction.pre)){
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|             mTouch.y = mScreenHeight;
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|         }
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| 
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|         if (myStartY > mScreenHeight / 3 && myStartY < mScreenHeight / 2 && getDirection().equals(Direction.next)){
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|             mTouch.y = 1;
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|         }
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|     }
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| 
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|     /**
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|      * 创建阴影的GradientDrawable
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|      */
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|     private void createDrawable() {
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|         int[] color = { 0x333333, 0xb0333333 };
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|         mFolderShadowDrawableRL = new GradientDrawable(
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|                 GradientDrawable.Orientation.RIGHT_LEFT, color);
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|         mFolderShadowDrawableRL
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|                 .setGradientType(GradientDrawable.LINEAR_GRADIENT);
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| 
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|         mFolderShadowDrawableLR = new GradientDrawable(
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|                 GradientDrawable.Orientation.LEFT_RIGHT, color);
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|         mFolderShadowDrawableLR
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|                 .setGradientType(GradientDrawable.LINEAR_GRADIENT);
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| 
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|         mBackShadowColors = new int[] { 0xff111111, 0x111111 };
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|         mBackShadowDrawableRL = new GradientDrawable(
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|                 GradientDrawable.Orientation.RIGHT_LEFT, mBackShadowColors);
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|         mBackShadowDrawableRL.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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| 
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|         mBackShadowDrawableLR = new GradientDrawable(
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|                 GradientDrawable.Orientation.LEFT_RIGHT, mBackShadowColors);
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|         mBackShadowDrawableLR.setGradientType(GradientDrawable.LINEAR_GRADIENT);
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| 
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|         mFrontShadowColors = new int[] { 0x80111111, 0x111111 };
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|         mFrontShadowDrawableVLR = new GradientDrawable(
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|                 GradientDrawable.Orientation.LEFT_RIGHT, mFrontShadowColors);
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|         mFrontShadowDrawableVLR
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|                 .setGradientType(GradientDrawable.LINEAR_GRADIENT);
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|         mFrontShadowDrawableVRL = new GradientDrawable(
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|                 GradientDrawable.Orientation.RIGHT_LEFT, mFrontShadowColors);
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|         mFrontShadowDrawableVRL
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|                 .setGradientType(GradientDrawable.LINEAR_GRADIENT);
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| 
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|         mFrontShadowDrawableHTB = new GradientDrawable(
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|                 GradientDrawable.Orientation.TOP_BOTTOM, mFrontShadowColors);
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|         mFrontShadowDrawableHTB
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|                 .setGradientType(GradientDrawable.LINEAR_GRADIENT);
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| 
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|         mFrontShadowDrawableHBT = new GradientDrawable(
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|                 GradientDrawable.Orientation.BOTTOM_TOP, mFrontShadowColors);
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|         mFrontShadowDrawableHBT
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|                 .setGradientType(GradientDrawable.LINEAR_GRADIENT);
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|     }
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| 
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|     /**
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|      * 是否能够拖动过去
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|      *
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|      * @return
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|      */
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|     public boolean canDragOver() {
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|         if (mTouchToCornerDis > mScreenWidth / 10)
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|             return true;
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|         return false;
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|     }
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| 
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|     public boolean right() {
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|         if (mCornerX > -4)
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|             return false;
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|         return true;
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|     }
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| 
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|     /**
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|      * 绘制翻起页背面
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|      *
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|      * @param canvas
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|      * @param bitmap
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|      */
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|     private void drawCurrentBackArea(Canvas canvas, Bitmap bitmap) {
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|         int i = (int) (mBezierStart1.x + mBezierControl1.x) / 2;
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|         float f1 = Math.abs(i - mBezierControl1.x);
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|         int i1 = (int) (mBezierStart2.y + mBezierControl2.y) / 2;
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|         float f2 = Math.abs(i1 - mBezierControl2.y);
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|         float f3 = Math.min(f1, f2);
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|         mPath1.reset();
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|         mPath1.moveTo(mBeziervertex2.x, mBeziervertex2.y);
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|         mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
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|         mPath1.lineTo(mBezierEnd1.x, mBezierEnd1.y);
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|         mPath1.lineTo(mTouch.x, mTouch.y);
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|         mPath1.lineTo(mBezierEnd2.x, mBezierEnd2.y);
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|         mPath1.close();
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|         GradientDrawable mFolderShadowDrawable;
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|         int left;
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|         int right;
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|         if (mIsRTandLB) {
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|             left = (int) (mBezierStart1.x - 1);
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|             right = (int) (mBezierStart1.x + f3 + 1);
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|             mFolderShadowDrawable = mFolderShadowDrawableLR;
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|         } else {
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|             left = (int) (mBezierStart1.x - f3 - 1);
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|             right = (int) (mBezierStart1.x + 1);
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|             mFolderShadowDrawable = mFolderShadowDrawableRL;
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|         }
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|         canvas.save();
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|         try {
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|             canvas.clipPath(mPath0);
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|             canvas.clipPath(mPath1, Region.Op.INTERSECT);
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|         } catch (Exception e) {
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|         }
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| 
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| 
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|         mPaint.setColorFilter(mColorMatrixFilter);
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| 
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|         float dis = (float) Math.hypot(mCornerX - mBezierControl1.x,
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|                 mBezierControl2.y - mCornerY);
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|         float f8 = (mCornerX - mBezierControl1.x) / dis;
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|         float f9 = (mBezierControl2.y - mCornerY) / dis;
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|         mMatrixArray[0] = 1 - 2 * f9 * f9;
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|         mMatrixArray[1] = 2 * f8 * f9;
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|         mMatrixArray[3] = mMatrixArray[1];
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|         mMatrixArray[4] = 1 - 2 * f8 * f8;
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|         mMatrix.reset();
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|         mMatrix.setValues(mMatrixArray);
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|         mMatrix.preTranslate(-mBezierControl1.x, -mBezierControl1.y);
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|         mMatrix.postTranslate(mBezierControl1.x, mBezierControl1.y);
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|        // mPaint.setAlpha(0x90);
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|         canvas.drawBitmap(bitmap, mMatrix, mPaint);
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|         // canvas.drawBitmap(bitmap, mMatrix, null);
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|         mPaint.setColorFilter(null);
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| 
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|         canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
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|         mFolderShadowDrawable.setBounds(left, (int) mBezierStart1.y, right,  (int) (mBezierStart1.y + mMaxLength));
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|         mFolderShadowDrawable.draw(canvas);
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|         canvas.restore();
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|     }
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| 
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|     /**
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|      * 绘制翻起页的阴影
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|      *
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|      * @param canvas
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|      */
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|     public void drawCurrentPageShadow(Canvas canvas) {
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|         double degree;
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|         if (mIsRTandLB) {
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|             degree = Math.PI
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|                     / 4
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|                     - Math.atan2(mBezierControl1.y - mTouch.y, mTouch.x
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|                     - mBezierControl1.x);
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|         } else {
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|             degree = Math.PI
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|                     / 4
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|                     - Math.atan2(mTouch.y - mBezierControl1.y, mTouch.x
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|                     - mBezierControl1.x);
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|         }
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|         // 翻起页阴影顶点与touch点的距离
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|         double d1 = (float) 25 * 1.414 * Math.cos(degree);
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|         double d2 = (float) 25 * 1.414 * Math.sin(degree);
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|         float x = (float) (mTouch.x + d1);
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|         float y;
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|         if (mIsRTandLB) {
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|             y = (float) (mTouch.y + d2);
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|         } else {
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|             y = (float) (mTouch.y - d2);
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|         }
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|         mPath1.reset();
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|         mPath1.moveTo(x, y);
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|         mPath1.lineTo(mTouch.x, mTouch.y);
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|         mPath1.lineTo(mBezierControl1.x, mBezierControl1.y);
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|         mPath1.lineTo(mBezierStart1.x, mBezierStart1.y);
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|         mPath1.close();
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|         float rotateDegrees;
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|         canvas.save();
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|         try {
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|             canvas.clipPath(mPath0, Region.Op.XOR);
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|             canvas.clipPath(mPath1, Region.Op.INTERSECT);
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|         } catch (Exception e) {
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|             // TODO: handle exception
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|         }
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| 
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|         int leftx;
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|         int rightx;
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|         GradientDrawable mCurrentPageShadow;
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|         if (mIsRTandLB) {
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|             leftx = (int) (mBezierControl1.x);
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|             rightx = (int) mBezierControl1.x + 25;
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|             mCurrentPageShadow = mFrontShadowDrawableVLR;
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|         } else {
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|             leftx = (int) (mBezierControl1.x - 25);
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|             rightx = (int) mBezierControl1.x + 1;
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|             mCurrentPageShadow = mFrontShadowDrawableVRL;
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|         }
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| 
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|         rotateDegrees = (float) Math.toDegrees(Math.atan2(mTouch.x
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|                 - mBezierControl1.x, mBezierControl1.y - mTouch.y));
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|         canvas.rotate(rotateDegrees, mBezierControl1.x, mBezierControl1.y);
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|         mCurrentPageShadow.setBounds(leftx,
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|                 (int) (mBezierControl1.y - mMaxLength), rightx,
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|                 (int) (mBezierControl1.y));
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|         mCurrentPageShadow.draw(canvas);
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|         canvas.restore();
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| 
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|         mPath1.reset();
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|         mPath1.moveTo(x, y);
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|         mPath1.lineTo(mTouch.x, mTouch.y);
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|         mPath1.lineTo(mBezierControl2.x, mBezierControl2.y);
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|         mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
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|         mPath1.close();
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|         canvas.save();
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|         try {
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|             canvas.clipPath(mPath0, Region.Op.XOR);
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|             canvas.clipPath(mPath1, Region.Op.INTERSECT);
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|         } catch (Exception e) {
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|         }
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| 
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|         if (mIsRTandLB) {
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|             leftx = (int) (mBezierControl2.y);
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|             rightx = (int) (mBezierControl2.y + 25);
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|             mCurrentPageShadow = mFrontShadowDrawableHTB;
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|         } else {
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|             leftx = (int) (mBezierControl2.y - 25);
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|             rightx = (int) (mBezierControl2.y + 1);
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|             mCurrentPageShadow = mFrontShadowDrawableHBT;
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|         }
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|         rotateDegrees = (float) Math.toDegrees(Math.atan2(mBezierControl2.y
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|                 - mTouch.y, mBezierControl2.x - mTouch.x));
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|         canvas.rotate(rotateDegrees, mBezierControl2.x, mBezierControl2.y);
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|         float temp;
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|         if (mBezierControl2.y < 0)
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|             temp = mBezierControl2.y - mScreenHeight;
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|         else
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|             temp = mBezierControl2.y;
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| 
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|         int hmg = (int) Math.hypot(mBezierControl2.x, temp);
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|         if (hmg > mMaxLength)
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|             mCurrentPageShadow
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|                     .setBounds((int) (mBezierControl2.x - 25) - hmg, leftx,
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|                             (int) (mBezierControl2.x + mMaxLength) - hmg,
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|                             rightx);
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|         else
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|             mCurrentPageShadow.setBounds(
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|                     (int) (mBezierControl2.x - mMaxLength), leftx,
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|                     (int) (mBezierControl2.x), rightx);
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| 
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|         // Log.i("hmg", "mBezierControl2.x   " + mBezierControl2.x
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|         // + "  mBezierControl2.y  " + mBezierControl2.y);
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|         mCurrentPageShadow.draw(canvas);
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|         canvas.restore();
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|     }
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| 
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|     private void drawNextPageAreaAndShadow(Canvas canvas, Bitmap bitmap) {
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|         mPath1.reset();
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|         mPath1.moveTo(mBezierStart1.x, mBezierStart1.y);
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|         mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
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|         mPath1.lineTo(mBeziervertex2.x, mBeziervertex2.y);
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|         mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
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|         mPath1.lineTo(mCornerX, mCornerY);
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|         mPath1.close();
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| 
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|         mDegrees = (float) Math.toDegrees(Math.atan2(mBezierControl1.x
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|                 - mCornerX, mBezierControl2.y - mCornerY));
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|         int leftx;
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|         int rightx;
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|         GradientDrawable mBackShadowDrawable;
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|         if (mIsRTandLB) {  //左下及右上
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|             leftx = (int) (mBezierStart1.x);
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|             rightx = (int) (mBezierStart1.x + mTouchToCornerDis / 4);
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|             mBackShadowDrawable = mBackShadowDrawableLR;
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|         } else {
 | ||
|             leftx = (int) (mBezierStart1.x - mTouchToCornerDis / 4);
 | ||
|             rightx = (int) mBezierStart1.x;
 | ||
|             mBackShadowDrawable = mBackShadowDrawableRL;
 | ||
|         }
 | ||
|         canvas.save();
 | ||
|         try {
 | ||
|             canvas.clipPath(mPath0);
 | ||
|             canvas.clipPath(mPath1, Region.Op.INTERSECT);
 | ||
|         } catch (Exception e) {
 | ||
|         }
 | ||
| 
 | ||
| 
 | ||
|         canvas.drawBitmap(bitmap, 0, 0, null);
 | ||
|         canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
 | ||
|         mBackShadowDrawable.setBounds(leftx, (int) mBezierStart1.y, rightx,
 | ||
|                 (int) (mMaxLength + mBezierStart1.y));//左上及右下角的xy坐标值,构成一个矩形
 | ||
|         mBackShadowDrawable.draw(canvas);
 | ||
|         canvas.restore();
 | ||
|     }
 | ||
| 
 | ||
|     private void drawCurrentPageArea(Canvas canvas, Bitmap bitmap, Path path) {
 | ||
|         mPath0.reset();
 | ||
|         mPath0.moveTo(mBezierStart1.x, mBezierStart1.y);
 | ||
|         mPath0.quadTo(mBezierControl1.x, mBezierControl1.y, mBezierEnd1.x,
 | ||
|                 mBezierEnd1.y);
 | ||
|         mPath0.lineTo(mTouch.x, mTouch.y);
 | ||
|         mPath0.lineTo(mBezierEnd2.x, mBezierEnd2.y);
 | ||
|         mPath0.quadTo(mBezierControl2.x, mBezierControl2.y, mBezierStart2.x,
 | ||
|                 mBezierStart2.y);
 | ||
|         mPath0.lineTo(mCornerX, mCornerY);
 | ||
|         mPath0.close();
 | ||
| 
 | ||
|         canvas.save();
 | ||
|         if(Build.VERSION.SDK_INT >= 26){
 | ||
|          //  canvas.clipPath(path);  //将正面变空白了
 | ||
|         }else {
 | ||
|          //   canvas.clipPath(path, Region.Op.XOR); //未试过,低版本手机上效果如何?
 | ||
|         }
 | ||
|         canvas.drawBitmap(bitmap, 0, 0, null);
 | ||
|         try {
 | ||
|             canvas.restore();
 | ||
|         } catch (Exception e) {
 | ||
| 
 | ||
|         }
 | ||
| 
 | ||
|     }
 | ||
| 
 | ||
|     /**
 | ||
|      * 计算拖拽点对应的拖拽脚
 | ||
|      *
 | ||
|      * @param x
 | ||
|      * @param y
 | ||
|      */
 | ||
|     public void calcCornerXY(float x, float y) {
 | ||
|         //  Log.i("hck", "PageWidget x:" + x + "      y" + y);
 | ||
|         if (x <= mScreenWidth / 2) {
 | ||
|             mCornerX = 0;
 | ||
|         }else {
 | ||
|             mCornerX = mScreenWidth;
 | ||
|         }
 | ||
|         if (y <= mScreenHeight / 2) {
 | ||
|             mCornerY = 0;
 | ||
|         } else {
 | ||
|             mCornerY = mScreenHeight;
 | ||
|         }
 | ||
| 
 | ||
|         if ((mCornerX == 0 && mCornerY == mScreenHeight)
 | ||
|                 || (mCornerX == mScreenWidth && mCornerY == 0)) {
 | ||
|             mIsRTandLB = true;
 | ||
|         }else {
 | ||
|             mIsRTandLB = false;
 | ||
|         }
 | ||
| 
 | ||
|     }
 | ||
| 
 | ||
|     private void calcPoints() {
 | ||
|         mMiddleX = (mTouch.x + mCornerX) / 2;
 | ||
|         mMiddleY = (mTouch.y + mCornerY) / 2;
 | ||
|         mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
 | ||
|                 * (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
 | ||
|         mBezierControl1.y = mCornerY;
 | ||
|         mBezierControl2.x = mCornerX;
 | ||
|         //   mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
 | ||
|         //   * (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
 | ||
| 
 | ||
|         float f4 = mCornerY-mMiddleY;
 | ||
|         if (f4 == 0) {
 | ||
|             mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
 | ||
|                     * (mCornerX - mMiddleX) / 0.1f;
 | ||
|             //    Log.d("PageWidget",""+f4);
 | ||
|         }else {
 | ||
|             mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
 | ||
|                     * (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
 | ||
|             //    Log.d("PageWidget","没有进入if判断"+ mBezierControl2.y + "");
 | ||
|         }
 | ||
| 
 | ||
|         // Log.i("hmg", "mTouchX  " + mTouch.x + "  mTouchY  " + mTouch.y);
 | ||
|         // Log.i("hmg", "mBezierControl1.x  " + mBezierControl1.x
 | ||
|         // + "  mBezierControl1.y  " + mBezierControl1.y);
 | ||
|         // Log.i("hmg", "mBezierControl2.x  " + mBezierControl2.x
 | ||
|         // + "  mBezierControl2.y  " + mBezierControl2.y);
 | ||
| 
 | ||
|         mBezierStart1.x = mBezierControl1.x - (mCornerX - mBezierControl1.x)
 | ||
|                 / 2;
 | ||
|         mBezierStart1.y = mCornerY;
 | ||
| 
 | ||
|         // 当mBezierStart1.x < 0或者mBezierStart1.x > 480时
 | ||
|         // 如果继续翻页,会出现BUG故在此限制
 | ||
|         if (mTouch.x > 0 && mTouch.x < mScreenWidth) {
 | ||
|             if (mBezierStart1.x < 0 || mBezierStart1.x > mScreenWidth) {
 | ||
|                 if (mBezierStart1.x < 0)
 | ||
|                     mBezierStart1.x = mScreenWidth - mBezierStart1.x;
 | ||
| 
 | ||
|                 float f1 = Math.abs(mCornerX - mTouch.x);
 | ||
|                 float f2 = mScreenWidth * f1 / mBezierStart1.x;
 | ||
|                 mTouch.x = Math.abs(mCornerX - f2);
 | ||
| 
 | ||
|                 float f3 = Math.abs(mCornerX - mTouch.x)
 | ||
|                         * Math.abs(mCornerY - mTouch.y) / f1;
 | ||
|                 mTouch.y = Math.abs(mCornerY - f3);
 | ||
| 
 | ||
|                 mMiddleX = (mTouch.x + mCornerX) / 2;
 | ||
|                 mMiddleY = (mTouch.y + mCornerY) / 2;
 | ||
| 
 | ||
|                 mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
 | ||
|                         * (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
 | ||
|                 mBezierControl1.y = mCornerY;
 | ||
| 
 | ||
|                 mBezierControl2.x = mCornerX;
 | ||
|                 //    mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
 | ||
|                 //  * (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
 | ||
| 
 | ||
|                 float f5 = mCornerY-mMiddleY;
 | ||
|                 if (f5 == 0) {
 | ||
|                     mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
 | ||
|                             * (mCornerX - mMiddleX) / 0.1f;
 | ||
|                 }else {
 | ||
|                     mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
 | ||
|                             * (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
 | ||
|                     //    Log.d("PageWidget", mBezierControl2.y + "");
 | ||
|                 }
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
|                 // Log.i("hmg", "mTouchX --> " + mTouch.x + "  mTouchY-->  "
 | ||
|                 // + mTouch.y);
 | ||
|                 // Log.i("hmg", "mBezierControl1.x--  " + mBezierControl1.x
 | ||
|                 // + "  mBezierControl1.y -- " + mBezierControl1.y);
 | ||
|                 // Log.i("hmg", "mBezierControl2.x -- " + mBezierControl2.x
 | ||
|                 // + "  mBezierControl2.y -- " + mBezierControl2.y);
 | ||
|                 mBezierStart1.x = mBezierControl1.x
 | ||
|                         - (mCornerX - mBezierControl1.x) / 2;
 | ||
|             }
 | ||
|         }
 | ||
|         mBezierStart2.x = mCornerX;
 | ||
|         mBezierStart2.y = mBezierControl2.y - (mCornerY - mBezierControl2.y)
 | ||
|                 / 2;
 | ||
| 
 | ||
|         mTouchToCornerDis = (float) Math.hypot((mTouch.x - mCornerX),
 | ||
|                 (mTouch.y - mCornerY));
 | ||
| 
 | ||
|         mBezierEnd1 = getCross(mTouch, mBezierControl1, mBezierStart1,
 | ||
|                 mBezierStart2);
 | ||
|         mBezierEnd2 = getCross(mTouch, mBezierControl2, mBezierStart1,
 | ||
|                 mBezierStart2);
 | ||
| 
 | ||
|         // Log.i("hmg", "mBezierEnd1.x  " + mBezierEnd1.x + "  mBezierEnd1.y  "
 | ||
|         // + mBezierEnd1.y);
 | ||
|         // Log.i("hmg", "mBezierEnd2.x  " + mBezierEnd2.x + "  mBezierEnd2.y  "
 | ||
|         // + mBezierEnd2.y);
 | ||
| 
 | ||
|         /*
 | ||
|          * mBeziervertex1.x 推导
 | ||
|          * ((mBezierStart1.x+mBezierEnd1.x)/2+mBezierControl1.x)/2 化简等价于
 | ||
|          * (mBezierStart1.x+ 2*mBezierControl1.x+mBezierEnd1.x) / 4
 | ||
|          */
 | ||
|         mBeziervertex1.x = (mBezierStart1.x + 2 * mBezierControl1.x + mBezierEnd1.x) / 4;
 | ||
|         mBeziervertex1.y = (2 * mBezierControl1.y + mBezierStart1.y + mBezierEnd1.y) / 4;
 | ||
|         mBeziervertex2.x = (mBezierStart2.x + 2 * mBezierControl2.x + mBezierEnd2.x) / 4;
 | ||
|         mBeziervertex2.y = (2 * mBezierControl2.y + mBezierStart2.y + mBezierEnd2.y) / 4;
 | ||
|     }
 | ||
| 
 | ||
|     /**
 | ||
|      * 求解直线P1P2和直线P3P4的交点坐标
 | ||
|      *
 | ||
|      * @param P1
 | ||
|      * @param P2
 | ||
|      * @param P3
 | ||
|      * @param P4
 | ||
|      * @return
 | ||
|      */
 | ||
|     public PointF getCross(PointF P1, PointF P2, PointF P3, PointF P4) {
 | ||
|         PointF CrossP = new PointF();
 | ||
|         // 二元函数通式: y=ax+b
 | ||
|         float a1 = (P2.y - P1.y) / (P2.x - P1.x);
 | ||
|         float b1 = ((P1.x * P2.y) - (P2.x * P1.y)) / (P1.x - P2.x);
 | ||
| 
 | ||
|         float a2 = (P4.y - P3.y) / (P4.x - P3.x);
 | ||
|         float b2 = ((P3.x * P4.y) - (P4.x * P3.y)) / (P3.x - P4.x);
 | ||
|         CrossP.x = (b2 - b1) / (a1 - a2);
 | ||
|         CrossP.y = a1 * CrossP.x + b1;
 | ||
|         return CrossP;
 | ||
|     }
 | ||
| }
 |